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https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-11-17 21:55:12 +00:00
Initial update to 1.14
So very little works, but it compiles and runs. Things to resolve over the next few days: - Horrible mappings (should largely be resolved by tomorrow). - Cannot send extra data over containers - we'll have to see what Forge does here. - Turtle models are broken - No block drops yet - this will largely be cherry-picking whatever I did on Fabric. - Weird inventory desyncs (items don't show up initially when interacting with a CC inventory). - Probably lots of other things.
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@@ -6,6 +6,7 @@
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package dan200.computercraft.client.render;
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import com.mojang.blaze3d.platform.GlStateManager;
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import dan200.computercraft.ComputerCraft;
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import dan200.computercraft.client.FrameInfo;
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import dan200.computercraft.client.gui.FixedWidthFontRenderer;
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@@ -18,7 +19,6 @@ import dan200.computercraft.shared.util.Colour;
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import dan200.computercraft.shared.util.Palette;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.item.ItemStack;
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@@ -173,7 +173,7 @@ public final class ItemPocketRenderer extends ItemMapLikeRenderer
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private static void renderLight( int colour, int width, int height )
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{
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GlStateManager.enableBlend();
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GlStateManager.disableTexture2D();
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GlStateManager.disableTexture();
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float r = ((colour >>> 16) & 0xFF) / 255.0f;
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float g = ((colour >>> 8) & 0xFF) / 255.0f;
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@@ -188,7 +188,7 @@ public final class ItemPocketRenderer extends ItemMapLikeRenderer
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buffer.pos( width - LIGHT_HEIGHT * 2, height + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).endVertex();
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tessellator.draw();
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GlStateManager.enableTexture2D();
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GlStateManager.enableTexture();
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}
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private static void renderTerminal( Terminal terminal, boolean greyscale, int width, int height )
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