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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-17 21:55:12 +00:00

Initial update to 1.14

So very little works, but it compiles and runs.

Things to resolve over the next few days:
 - Horrible mappings (should largely be resolved by tomorrow).
 - Cannot send extra data over containers - we'll have to see what Forge
   does here.
 - Turtle models are broken
 - No block drops yet - this will largely be cherry-picking whatever I
   did on Fabric.
 - Weird inventory desyncs (items don't show up initially when
   interacting with a CC inventory).
 - Probably lots of other things.
This commit is contained in:
SquidDev
2019-06-08 13:36:31 +01:00
parent 0f3c44c926
commit 39a9ad0ce7
202 changed files with 2006 additions and 2522 deletions

View File

@@ -6,6 +6,7 @@
package dan200.computercraft.client.render;
import com.mojang.blaze3d.platform.GlStateManager;
import dan200.computercraft.ComputerCraft;
import dan200.computercraft.client.FrameInfo;
import dan200.computercraft.client.gui.FixedWidthFontRenderer;
@@ -18,7 +19,6 @@ import dan200.computercraft.shared.util.Colour;
import dan200.computercraft.shared.util.Palette;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.item.ItemStack;
@@ -173,7 +173,7 @@ public final class ItemPocketRenderer extends ItemMapLikeRenderer
private static void renderLight( int colour, int width, int height )
{
GlStateManager.enableBlend();
GlStateManager.disableTexture2D();
GlStateManager.disableTexture();
float r = ((colour >>> 16) & 0xFF) / 255.0f;
float g = ((colour >>> 8) & 0xFF) / 255.0f;
@@ -188,7 +188,7 @@ public final class ItemPocketRenderer extends ItemMapLikeRenderer
buffer.pos( width - LIGHT_HEIGHT * 2, height + FRAME / 2.0f, 0.0D ).color( r, g, b, 1.0f ).endVertex();
tessellator.draw();
GlStateManager.enableTexture2D();
GlStateManager.enableTexture();
}
private static void renderTerminal( Terminal terminal, boolean greyscale, int width, int height )