mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-11-20 15:24:49 +00:00
Improve turtles by 200%
Every other mod has some fun feature, so should we. And yes, this was worth the 400 lines it took to implement.
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@@ -9,7 +9,6 @@ package dan200.computercraft.client.render;
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import dan200.computercraft.api.turtle.ITurtleUpgrade;
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import dan200.computercraft.api.turtle.TurtleSide;
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import dan200.computercraft.shared.computer.core.ComputerFamily;
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import dan200.computercraft.shared.computer.core.IComputer;
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import dan200.computercraft.shared.turtle.blocks.TileTurtle;
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import dan200.computercraft.shared.turtle.entity.TurtleVisionCamera;
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import dan200.computercraft.shared.util.Holiday;
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@@ -129,18 +128,22 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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GlStateManager.translate( posX + offset.x, posY + offset.y, posZ + offset.z );
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// Render the label
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IComputer computer = (turtle != null) ? turtle.getComputer() : null;
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String label = (computer != null) ? computer.getLabel() : null;
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String label = turtle.getLabel();
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if( label != null )
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{
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renderLabel( turtle.getAccess().getPosition(), label );
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}
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// Render the turtle
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GlStateManager.translate( 0.5f, 0.0f, 0.5f );
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GlStateManager.translate( 0.5f, 0.5f, 0.5f );
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GlStateManager.rotate( 180.0f - yaw, 0.0f, 1.0f, 0.0f );
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GlStateManager.translate( -0.5f, 0.0f, -0.5f );
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if( label != null && (label.equals( "Dinnerbone" ) || label.equals( "Grumm" )) )
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{
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// Flip the model and swap the cull face as winding order will have changed.
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GlStateManager.scale( 1.0f, -1.0f, 1.0f );
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GlStateManager.cullFace( GlStateManager.CullFace.FRONT );
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}
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GlStateManager.translate( -0.5f, -0.5f, -0.5f );
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// Render the turtle
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int colour;
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ComputerFamily family;
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@@ -192,6 +195,7 @@ public class TileEntityTurtleRenderer extends TileEntitySpecialRenderer<TileTurt
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finally
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{
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GlStateManager.popMatrix();
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GlStateManager.cullFace( GlStateManager.CullFace.BACK );
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}
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}
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