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https://github.com/SquidDev-CC/CC-Tweaked
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Switch to Mojang mappings
ForgeGradle (probably sensibly) yells at me about doing this. However: - There's a reasonable number of mods doing this, which establishes some optimistic precedent. - The licence update in Aug 2020 now allows you to use them for "development purposes". I guess source code counts?? - I'm fairly sure this is also compatible with the CCPL - there's an exception for Minecraft code. The main motivation for this is to make the Fabric port a little easier. Hopefully folks (maybe me in the future, we'll see) will no longer have to deal with mapping hell when merging - only mod loader hell.
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@@ -29,7 +29,7 @@ public class ResourceMountTest
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public void before()
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{
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SimpleReloadableResourceManager manager = new SimpleReloadableResourceManager( ResourcePackType.SERVER_DATA, null );
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manager.addResourcePack( new FolderPack( new File( "src/main/resources" ) ) );
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manager.add( new FolderPack( new File( "src/main/resources" ) ) );
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mount = ResourceMount.get( "computercraft", "lua/rom", manager );
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}
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@@ -259,7 +259,7 @@ public class NetworkTest
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grid.forEach( ( existing, pos ) -> {
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for( Direction facing : DirectionUtil.FACINGS )
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{
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BlockPos offset = pos.offset( facing );
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BlockPos offset = pos.relative( facing );
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if( offset.getX() > BRUTE_SIZE / 2 == pos.getX() > BRUTE_SIZE / 2 )
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{
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IWiredNode other = grid.get( offset );
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