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https://github.com/SquidDev-CC/CC-Tweaked
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Switch to Mojang mappings
ForgeGradle (probably sensibly) yells at me about doing this. However: - There's a reasonable number of mods doing this, which establishes some optimistic precedent. - The licence update in Aug 2020 now allows you to use them for "development purposes". I guess source code counts?? - I'm fairly sure this is also compatible with the CCPL - there's an exception for Minecraft code. The main motivation for this is to make the Fabric port a little easier. Hopefully folks (maybe me in the future, we'll see) will no longer have to deal with mapping hell when merging - only mod loader hell.
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@@ -31,6 +31,9 @@ import java.util.stream.Collectors;
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import static net.minecraftforge.common.ForgeConfigSpec.Builder;
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import static net.minecraftforge.common.ForgeConfigSpec.ConfigValue;
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import net.minecraftforge.common.ForgeConfigSpec.Builder;
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import net.minecraftforge.common.ForgeConfigSpec.ConfigValue;
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@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD )
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public final class Config
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{
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