Switch to Mojang mappings

ForgeGradle (probably sensibly) yells at me about doing this. However:
 - There's a reasonable number of mods doing this, which establishes
   some optimistic precedent.
 - The licence update in Aug 2020 now allows you to use them for
   "development purposes". I guess source code counts??
 - I'm fairly sure this is also compatible with the CCPL - there's an
   exception for Minecraft code.

The main motivation for this is to make the Fabric port a little
easier. Hopefully folks (maybe me in the future, we'll see) will no
longer have to deal with mapping hell when merging - only mod loader
hell.
This commit is contained in:
Jonathan Coates
2021-01-09 19:22:58 +00:00
parent c864576619
commit 34b5ede326
178 changed files with 1789 additions and 1738 deletions
@@ -31,6 +31,9 @@ import java.util.stream.Collectors;
import static net.minecraftforge.common.ForgeConfigSpec.Builder;
import static net.minecraftforge.common.ForgeConfigSpec.ConfigValue;
import net.minecraftforge.common.ForgeConfigSpec.Builder;
import net.minecraftforge.common.ForgeConfigSpec.ConfigValue;
@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD )
public final class Config
{