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https://github.com/SquidDev-CC/CC-Tweaked
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remap with yarrnforge
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/*
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* This file is part of ComputerCraft - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2020. Do not distribute without permission.
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.client.render;
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import com.mojang.blaze3d.systems.RenderSystem;
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import dan200.computercraft.ComputerCraft;
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import dan200.computercraft.client.gui.FixedWidthFontRenderer;
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import dan200.computercraft.core.terminal.Terminal;
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import dan200.computercraft.shared.computer.core.ClientComputer;
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import dan200.computercraft.shared.computer.core.ComputerFamily;
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import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
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import dan200.computercraft.shared.util.Colour;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.render.BufferBuilder;
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import net.minecraft.client.render.Tessellator;
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import net.minecraft.client.render.VertexConsumerProvider;
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import net.minecraft.client.render.VertexFormats;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.client.util.math.Vector3f;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.math.Matrix4f;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.client.event.RenderHandEvent;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.common.Mod;
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import org.lwjgl.opengl.GL11;
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import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_HEIGHT;
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import static dan200.computercraft.client.gui.FixedWidthFontRenderer.FONT_WIDTH;
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import static dan200.computercraft.client.render.ComputerBorderRenderer.BORDER;
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import static dan200.computercraft.client.render.ComputerBorderRenderer.MARGIN;
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/**
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* Emulates map rendering for pocket computers.
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*/
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@Mod.EventBusSubscriber( modid = ComputerCraft.MOD_ID, value = Dist.CLIENT )
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public final class ItemPocketRenderer extends ItemMapLikeRenderer
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{
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private static final int LIGHT_HEIGHT = 8;
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private static final ItemPocketRenderer INSTANCE = new ItemPocketRenderer();
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private ItemPocketRenderer()
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{
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}
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@SubscribeEvent
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public static void onRenderInHand( RenderHandEvent event )
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{
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ItemStack stack = event.getItemStack();
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if( !(stack.getItem() instanceof ItemPocketComputer) ) return;
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event.setCanceled( true );
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INSTANCE.renderItemFirstPerson(
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event.getMatrixStack(), event.getBuffers(), event.getLight(),
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event.getHand(), event.getInterpolatedPitch(), event.getEquipProgress(), event.getSwingProgress(), event.getItemStack()
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);
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}
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@Override
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protected void renderItem( MatrixStack transform, VertexConsumerProvider render, ItemStack stack )
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{
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ClientComputer computer = ItemPocketComputer.createClientComputer( stack );
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Terminal terminal = computer == null ? null : computer.getTerminal();
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int termWidth, termHeight;
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if( terminal == null )
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{
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termWidth = ComputerCraft.pocketTermWidth;
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termHeight = ComputerCraft.pocketTermHeight;
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}
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else
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{
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termWidth = terminal.getWidth();
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termHeight = terminal.getHeight();
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}
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int width = termWidth * FONT_WIDTH + MARGIN * 2;
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int height = termHeight * FONT_HEIGHT + MARGIN * 2;
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// Setup various transformations. Note that these are partially adapted from the corresponding method
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// in ItemRenderer
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transform.push();
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transform.multiply( Vector3f.POSITIVE_Y.getDegreesQuaternion( 180f ) );
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transform.multiply( Vector3f.POSITIVE_Z.getDegreesQuaternion( 180f ) );
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transform.scale( 0.5f, 0.5f, 0.5f );
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float scale = 0.75f / Math.max( width + BORDER * 2, height + BORDER * 2 + LIGHT_HEIGHT );
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transform.scale( scale, scale, 0 );
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transform.translate( -0.5 * width, -0.5 * height, 0 );
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// Render the main frame
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ItemPocketComputer item = (ItemPocketComputer) stack.getItem();
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ComputerFamily family = item.getFamily();
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int frameColour = item.getColour( stack );
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Matrix4f matrix = transform.peek().getModel();
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renderFrame( matrix, family, frameColour, width, height );
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// Render the light
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int lightColour = ItemPocketComputer.getLightState( stack );
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if( lightColour == -1 ) lightColour = Colour.BLACK.getHex();
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renderLight( matrix, lightColour, width, height );
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if( computer != null && terminal != null )
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{
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FixedWidthFontRenderer.drawTerminal( matrix, MARGIN, MARGIN, terminal, !computer.isColour(), MARGIN, MARGIN, MARGIN, MARGIN );
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}
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else
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{
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FixedWidthFontRenderer.drawEmptyTerminal( matrix, 0, 0, width, height );
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}
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transform.pop();
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}
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private static void renderFrame( Matrix4f transform, ComputerFamily family, int colour, int width, int height )
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{
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MinecraftClient.getInstance().getTextureManager()
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.bindTexture( colour != -1 ? ComputerBorderRenderer.BACKGROUND_COLOUR : ComputerBorderRenderer.getTexture( family ) );
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float r = ((colour >>> 16) & 0xFF) / 255.0f;
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float g = ((colour >>> 8) & 0xFF) / 255.0f;
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float b = (colour & 0xFF) / 255.0f;
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION_COLOR_TEXTURE );
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ComputerBorderRenderer.render( transform, buffer, 0, 0, 0, width, height, LIGHT_HEIGHT, r, g, b );
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tessellator.draw();
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}
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private static void renderLight( Matrix4f transform, int colour, int width, int height )
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{
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RenderSystem.enableBlend();
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RenderSystem.disableTexture();
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float r = ((colour >>> 16) & 0xFF) / 255.0f;
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float g = ((colour >>> 8) & 0xFF) / 255.0f;
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float b = (colour & 0xFF) / 255.0f;
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
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buffer.begin( GL11.GL_QUADS, VertexFormats.POSITION_COLOR );
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buffer.vertex( transform, width - LIGHT_HEIGHT * 2, height + LIGHT_HEIGHT + BORDER / 2.0f, 0 ).color( r, g, b, 1.0f ).next();
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buffer.vertex( transform, width, height + LIGHT_HEIGHT + BORDER / 2.0f, 0 ).color( r, g, b, 1.0f ).next();
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buffer.vertex( transform, width, height + BORDER / 2.0f, 0 ).color( r, g, b, 1.0f ).next();
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buffer.vertex( transform, width - LIGHT_HEIGHT * 2, height + BORDER / 2.0f, 0 ).color( r, g, b, 1.0f ).next();
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tessellator.draw();
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RenderSystem.enableTexture();
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}
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}
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