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remap with yarrnforge

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Devan-Kerman
2020-08-29 19:38:26 -05:00
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/*
* This file is part of the public ComputerCraft API - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
* For help using the API, and posting your mods, visit the forums at computercraft.info.
*/
package dan200.computercraft.api.peripheral;
import dan200.computercraft.api.lua.LuaFunction;
import net.minecraftforge.common.capabilities.Capability;
import javax.annotation.Nonnull;
import javax.annotation.Nullable;
/**
* The interface that defines a peripheral.
*
* In order to expose a peripheral for your block or tile entity, you may either attach a {@link Capability}, or
* register a {@link IPeripheralProvider}. This <em>cannot</em> be implemented {@link IPeripheral} directly on the tile.
*
* Peripherals should provide a series of methods to the user, either using {@link LuaFunction} or by implementing
* {@link IDynamicPeripheral}.
*/
public interface IPeripheral
{
/**
* Should return a string that uniquely identifies this type of peripheral.
* This can be queried from lua by calling {@code peripheral.getType()}
*
* @return A string identifying the type of peripheral.
*/
@Nonnull
String getType();
/**
* Is called when when a computer is attaching to the peripheral.
*
* This will occur when a peripheral is placed next to an active computer, when a computer is turned on next to a
* peripheral, when a turtle travels into a square next to a peripheral, or when a wired modem adjacent to this
* peripheral is does any of the above.
*
* Between calls to attach and {@link #detach}, the attached computer can make method calls on the peripheral using
* {@code peripheral.call()}. This method can be used to keep track of which computers are attached to the
* peripheral, or to take action when attachment occurs.
*
* Be aware that will be called from both the server thread and ComputerCraft Lua thread, and so must be thread-safe
* and reentrant.
*
* @param computer The interface to the computer that is being attached. Remember that multiple computers can be
* attached to a peripheral at once.
* @see #detach
*/
default void attach( @Nonnull IComputerAccess computer )
{
}
/**
* Called when a computer is detaching from the peripheral.
*
* This will occur when a computer shuts down, when the peripheral is removed while attached to computers, when a
* turtle moves away from a block attached to a peripheral, or when a wired modem adjacent to this peripheral is
* detached.
*
* This method can be used to keep track of which computers are attached to the peripheral, or to take action when
* detachment occurs.
*
* Be aware that this will be called from both the server and ComputerCraft Lua thread, and must be thread-safe
* and reentrant.
*
* @param computer The interface to the computer that is being detached. Remember that multiple computers can be
* attached to a peripheral at once.
* @see #attach
*/
default void detach( @Nonnull IComputerAccess computer )
{
}
/**
* Get the object that this peripheral provides methods for. This will generally be the tile entity
* or block, but may be an inventory, entity, etc...
*
* @return The object this peripheral targets
*/
@Nullable
default Object getTarget()
{
return null;
}
/**
* Determine whether this peripheral is equivalent to another one.
*
* The minimal example should at least check whether they are the same object. However, you may wish to check if
* they point to the same block or tile entity.
*
* @param other The peripheral to compare against. This may be {@code null}.
* @return Whether these peripherals are equivalent.
*/
boolean equals( @Nullable IPeripheral other );
}