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/*
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2020. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.peripheral;
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import dan200.computercraft.api.lua.LuaFunction;
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import net.minecraftforge.common.capabilities.Capability;
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import javax.annotation.Nonnull;
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import javax.annotation.Nullable;
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/**
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* The interface that defines a peripheral.
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*
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* In order to expose a peripheral for your block or tile entity, you may either attach a {@link Capability}, or
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* register a {@link IPeripheralProvider}. This <em>cannot</em> be implemented {@link IPeripheral} directly on the tile.
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*
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* Peripherals should provide a series of methods to the user, either using {@link LuaFunction} or by implementing
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* {@link IDynamicPeripheral}.
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*/
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public interface IPeripheral
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{
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/**
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* Should return a string that uniquely identifies this type of peripheral.
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* This can be queried from lua by calling {@code peripheral.getType()}
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*
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* @return A string identifying the type of peripheral.
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*/
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@Nonnull
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String getType();
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/**
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* Is called when when a computer is attaching to the peripheral.
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*
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* This will occur when a peripheral is placed next to an active computer, when a computer is turned on next to a
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* peripheral, when a turtle travels into a square next to a peripheral, or when a wired modem adjacent to this
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* peripheral is does any of the above.
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*
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* Between calls to attach and {@link #detach}, the attached computer can make method calls on the peripheral using
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* {@code peripheral.call()}. This method can be used to keep track of which computers are attached to the
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* peripheral, or to take action when attachment occurs.
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*
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* Be aware that will be called from both the server thread and ComputerCraft Lua thread, and so must be thread-safe
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* and reentrant.
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*
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* @param computer The interface to the computer that is being attached. Remember that multiple computers can be
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* attached to a peripheral at once.
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* @see #detach
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*/
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default void attach( @Nonnull IComputerAccess computer )
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{
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}
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/**
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* Called when a computer is detaching from the peripheral.
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*
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* This will occur when a computer shuts down, when the peripheral is removed while attached to computers, when a
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* turtle moves away from a block attached to a peripheral, or when a wired modem adjacent to this peripheral is
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* detached.
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*
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* This method can be used to keep track of which computers are attached to the peripheral, or to take action when
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* detachment occurs.
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*
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* Be aware that this will be called from both the server and ComputerCraft Lua thread, and must be thread-safe
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* and reentrant.
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*
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* @param computer The interface to the computer that is being detached. Remember that multiple computers can be
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* attached to a peripheral at once.
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* @see #attach
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*/
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default void detach( @Nonnull IComputerAccess computer )
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{
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}
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/**
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* Get the object that this peripheral provides methods for. This will generally be the tile entity
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* or block, but may be an inventory, entity, etc...
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*
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* @return The object this peripheral targets
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*/
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@Nullable
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default Object getTarget()
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{
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return null;
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}
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/**
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* Determine whether this peripheral is equivalent to another one.
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*
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* The minimal example should at least check whether they are the same object. However, you may wish to check if
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* they point to the same block or tile entity.
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*
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* @param other The peripheral to compare against. This may be {@code null}.
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* @return Whether these peripherals are equivalent.
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*/
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boolean equals( @Nullable IPeripheral other );
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}
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