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	Use GL_TRIANGLES in FixedWidthFontRenderer
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		| @@ -35,19 +35,23 @@ public class FixedWidthFontRenderer | ||||
|         int column = index % 16; | ||||
|         int row = index / 16; | ||||
|         Colour colour = Colour.values()[ 15 - color ]; | ||||
|         renderer.pos( x, y, 0.0 ).tex( (double) (column * FONT_WIDTH) / 256.0, (double) (row * FONT_HEIGHT ) / 256.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x, y + FONT_HEIGHT, 0.0 ).tex( (double) (column * FONT_WIDTH) / 256.0, (double) ((row + 1) * FONT_HEIGHT) / 256.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x + FONT_WIDTH, y, 0.0 ).tex( (double) ((column + 1) * FONT_WIDTH) / 256.0, (double) (row * FONT_HEIGHT) / 256.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x + FONT_WIDTH, y, 0.0 ).tex( (double) ((column + 1) * FONT_WIDTH) / 256.0, (double) (row * FONT_HEIGHT) / 256.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x, y + FONT_HEIGHT, 0.0 ).tex( (double) (column * FONT_WIDTH) / 256.0, (double) ((row + 1) * FONT_HEIGHT) / 256.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x + FONT_WIDTH, y + FONT_HEIGHT, 0.0 ).tex( (double) ((column + 1) * FONT_WIDTH) / 256.0, (double) ((row + 1) * FONT_HEIGHT) / 256.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x + FONT_WIDTH, y, 0.0 ).tex( (double) ((column + 1) * FONT_WIDTH) / 256.0, (double) (row * FONT_HEIGHT) / 256.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x, y, 0.0 ).tex( (double) (column * FONT_WIDTH) / 256.0, (double) (row * FONT_HEIGHT ) / 256.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|     } | ||||
|  | ||||
|     private void drawQuad( VertexBuffer renderer, double x, double y, int color, double width ) | ||||
|     { | ||||
|         Colour colour = Colour.values()[ 15 - color ]; | ||||
|         renderer.pos( x, y, 0.0 ).tex( 0.0, 0.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x, y + FONT_HEIGHT, 0.0 ).tex( 0.0, 1.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x + width, y, 0.0 ).tex( 1.0, 0.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x + width, y, 0.0 ).tex( 1.0, 0.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x, y + FONT_HEIGHT, 0.0 ).tex( 0.0, 1.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x + width, y + FONT_HEIGHT, 0.0 ).tex( 1.0, 1.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x + width, y, 0.0 ).tex( 1.0, 0.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|         renderer.pos( x, y, 0.0 ).tex( 0.0, 0.0 ).color( colour.getR(), colour.getG(), colour.getB(), 1.0f ).endVertex(); | ||||
|     } | ||||
|  | ||||
|     private boolean isGreyScale( int colour ) | ||||
| @@ -60,7 +64,7 @@ public class FixedWidthFontRenderer | ||||
|         // Draw the quads | ||||
|         Tessellator tessellator = Tessellator.getInstance(); | ||||
|         VertexBuffer renderer = tessellator.getBuffer(); | ||||
|         renderer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR ); | ||||
|         renderer.begin( GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_TEX_COLOR ); | ||||
|         if( leftMarginSize > 0.0 ) | ||||
|         { | ||||
|             int colour1 = "0123456789abcdef".indexOf( backgroundColour.charAt( 0 ) ); | ||||
| @@ -96,7 +100,7 @@ public class FixedWidthFontRenderer | ||||
|         // Draw the quads | ||||
|         Tessellator tessellator = Tessellator.getInstance(); | ||||
|         VertexBuffer renderer = tessellator.getBuffer(); | ||||
|         renderer.begin( GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX_COLOR ); | ||||
|         renderer.begin( GL11.GL_TRIANGLES, DefaultVertexFormats.POSITION_TEX_COLOR ); | ||||
|         for( int i = 0; i < s.length(); i++ ) | ||||
|         { | ||||
|             // Switch colour | ||||
|   | ||||
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