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	Fix the eye height for turtle fake players
This was causing the eye height of the turtle to be above it when placing down, causing all sorts of funkiness. Fixes #297
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		| @@ -12,9 +12,7 @@ import dan200.computercraft.api.turtle.ITurtleAccess; | |||||||
| import dan200.computercraft.shared.util.FakeNetHandler; | import dan200.computercraft.shared.util.FakeNetHandler; | ||||||
| import dan200.computercraft.shared.util.InventoryUtil; | import dan200.computercraft.shared.util.InventoryUtil; | ||||||
| import dan200.computercraft.shared.util.WorldUtil; | import dan200.computercraft.shared.util.WorldUtil; | ||||||
| import net.minecraft.entity.Entity; | import net.minecraft.entity.*; | ||||||
| import net.minecraft.entity.EntityClassification; |  | ||||||
| import net.minecraft.entity.EntityType; |  | ||||||
| import net.minecraft.entity.passive.horse.AbstractHorseEntity; | import net.minecraft.entity.passive.horse.AbstractHorseEntity; | ||||||
| import net.minecraft.inventory.IInventory; | import net.minecraft.inventory.IInventory; | ||||||
| import net.minecraft.inventory.container.INamedContainerProvider; | import net.minecraft.inventory.container.INamedContainerProvider; | ||||||
| @@ -143,6 +141,19 @@ public final class TurtlePlayer extends FakePlayer | |||||||
|         return new Vec3d( posX, posY, posZ ); |         return new Vec3d( posX, posY, posZ ); | ||||||
|     } |     } | ||||||
|  |  | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public float getEyeHeight( @Nonnull Pose pose ) | ||||||
|  |     { | ||||||
|  |         return 0; | ||||||
|  |     } | ||||||
|  |  | ||||||
|  |     @Override | ||||||
|  |     public float getStandingEyeHeight( Pose pose, EntitySize size ) | ||||||
|  |     { | ||||||
|  |         return 0; | ||||||
|  |     } | ||||||
|  |  | ||||||
|     //region Code which depends on the connection |     //region Code which depends on the connection | ||||||
|     @Nonnull |     @Nonnull | ||||||
|     @Override |     @Override | ||||||
|   | |||||||
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