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https://github.com/SquidDev-CC/CC-Tweaked
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Move GUI constructors into the main GUI handler
We use @SideOnly to ensure classes aren't loaded on dedicated servers. Also a tiny bit of cleanup to change several GUIs just to accept containers.
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@@ -7,31 +7,27 @@
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package dan200.computercraft.client.gui;
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import dan200.computercraft.shared.peripheral.printer.ContainerPrinter;
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import dan200.computercraft.shared.peripheral.printer.TilePrinter;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.resources.I18n;
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import net.minecraft.entity.player.InventoryPlayer;
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import net.minecraft.util.ResourceLocation;
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public class GuiPrinter extends GuiContainer
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{
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private static final ResourceLocation background = new ResourceLocation( "computercraft", "textures/gui/printer.png" );
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private TilePrinter m_printer;
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private ContainerPrinter m_container;
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private final ContainerPrinter m_container;
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public GuiPrinter( InventoryPlayer inventoryplayer, TilePrinter printer )
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public GuiPrinter( ContainerPrinter container )
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{
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super( new ContainerPrinter( inventoryplayer, printer ) );
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m_printer = printer;
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m_container = (ContainerPrinter) inventorySlots;
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super( container );
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m_container = container;
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}
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@Override
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protected void drawGuiContainerForegroundLayer( int par1, int par2 )
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{
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String title = m_printer.getDisplayName().getUnformattedText();
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String title = m_container.getPrinter().getDisplayName().getUnformattedText();
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fontRenderer.drawString( title, (xSize - fontRenderer.getStringWidth( title )) / 2, 6, 0x404040 );
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fontRenderer.drawString( I18n.format( "container.inventory" ), 8, (ySize - 96) + 2, 0x404040 );
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}
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