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Ensure the origin monitor is valid too
Blurh, still not sure if this is Correct or anything, but have no clue what's causing this. Fixes #985. Hopefully.
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1f6e0f287d
@ -95,7 +95,10 @@ class Expander
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if( !isPositive )
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if( !isPositive )
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{
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{
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TileEntity otherOrigin = level.getBlockEntity( otherMonitor.toWorldPos( 0, 0 ) );
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TileEntity otherOrigin = level.getBlockEntity( otherMonitor.toWorldPos( 0, 0 ) );
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if( otherOrigin == null || !origin.isCompatible( (TileMonitor) otherOrigin ) ) return false;
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if( !(otherOrigin instanceof TileMonitor) || !origin.isCompatible( (TileMonitor) otherOrigin ) )
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{
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return false;
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}
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origin = (TileMonitor) otherOrigin;
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origin = (TileMonitor) otherOrigin;
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}
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}
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