Backport addition of TURTLE_CAN_USE
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f9bb1b4979
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@ -0,0 +1 @@
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{"values": ["#minecraft:cauldrons", "#minecraft:beehives"]}
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@ -12,6 +12,8 @@
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import net.minecraft.tags.TagKey;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.state.BlockState;
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import net.minecraft.world.phys.BlockHitResult;
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/**
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* Tags provided by ComputerCraft.
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@ -58,6 +60,12 @@ public static class Blocks
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*/
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public static final TagKey<Block> TURTLE_HOE_BREAKABLE = make( "turtle_hoe_harvestable" );
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/**
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* Block which can be {@linkplain BlockState#use(Level, Player, InteractionHand, BlockHitResult) used} when
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* calling {@code turtle.place()}.
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*/
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public static final TagKey<Block> TURTLE_CAN_USE = make( "turtle_can_use" );
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private static TagKey<Block> make( String name )
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{
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return BlockTags.create( new ResourceLocation( ComputerCraft.MOD_ID, name ) );
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@ -60,6 +60,8 @@ protected void addTags()
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tag( TURTLE_SWORD_BREAKABLE ).addTags( BlockTags.WOOL ).add( Blocks.COBWEB );
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tag( TURTLE_CAN_USE ).addTag( BlockTags.CAULDRONS ).addTag( BlockTags.BEEHIVES );
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// Make all blocks aside from command computer mineable.
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tag( BlockTags.MINEABLE_WITH_PICKAXE ).add(
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Registry.ModBlocks.COMPUTER_NORMAL.get(),
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@ -43,6 +43,8 @@
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import javax.annotation.Nonnull;
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import static dan200.computercraft.api.ComputerCraftTags.Blocks.TURTLE_CAN_USE;
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public class TurtlePlaceCommand implements ITurtleCommand
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{
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private final InteractDirection direction;
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@ -210,7 +212,7 @@ private static boolean canDeployOnBlock(
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private static boolean deployOnBlock(
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@Nonnull ItemStack stack, ITurtleAccess turtle, TurtlePlayer turtlePlayer, BlockPos position, Direction side,
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Object[] extraArguments, boolean allowReplace, ErrorMessage outErrorMessage
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Object[] extraArguments, boolean adjacent, ErrorMessage outErrorMessage
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)
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{
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// Re-orient the fake player
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@ -227,7 +229,7 @@ private static boolean deployOnBlock(
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// Check if there's something suitable to place onto
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BlockHitResult hit = new BlockHitResult( new Vec3( hitX, hitY, hitZ ), side, position, false );
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UseOnContext context = new UseOnContext( turtlePlayer, InteractionHand.MAIN_HAND, hit );
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if( !canDeployOnBlock( new BlockPlaceContext( context ), turtle, turtlePlayer, position, side, allowReplace, outErrorMessage ) )
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if( !canDeployOnBlock( new BlockPlaceContext( context ), turtle, turtlePlayer, position, side, adjacent, outErrorMessage ) )
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{
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return false;
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}
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@ -235,7 +237,7 @@ private static boolean deployOnBlock(
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Item item = stack.getItem();
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BlockEntity existingTile = turtle.getLevel().getBlockEntity( position );
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boolean placed = doDeployOnBlock( stack, turtlePlayer, position, context, hit ).consumesAction();
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boolean placed = doDeployOnBlock( stack, turtlePlayer, position, context, hit, adjacent ).consumesAction();
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// Set text on signs
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if( placed && item instanceof SignItem && extraArguments != null && extraArguments.length >= 1 && extraArguments[0] instanceof String message )
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@ -261,11 +263,13 @@ private static boolean deployOnBlock(
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* @param position The block we're deploying against's position.
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* @param context The context of this place action.
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* @param hit Where the block we're placing against was clicked.
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* @param adjacent If the block is directly adjacent to the turtle, and so can be interacted with via
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* {@link BlockState#use(Level, Player, InteractionHand, BlockHitResult)}.
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* @return If this item was deployed.
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* @see net.minecraft.server.level.ServerPlayerGameMode#useItemOn For the original implementation.
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*/
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private static InteractionResult doDeployOnBlock(
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@Nonnull ItemStack stack, TurtlePlayer turtlePlayer, BlockPos position, UseOnContext context, BlockHitResult hit
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@Nonnull ItemStack stack, TurtlePlayer turtlePlayer, BlockPos position, UseOnContext context, BlockHitResult hit, boolean adjacent
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)
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{
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PlayerInteractEvent.RightClickBlock event = ForgeHooks.onRightClickBlock( turtlePlayer, InteractionHand.MAIN_HAND, position, hit );
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@ -273,14 +277,17 @@ private static InteractionResult doDeployOnBlock(
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if( event.getUseItem() != Result.DENY )
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{
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InteractionResult result = stack.onItemUseFirst( context );
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if( result != InteractionResult.PASS ) return result;
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}
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InteractionResult resultUseFirst = stack.onItemUseFirst( context );
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if( resultUseFirst != InteractionResult.PASS ) return resultUseFirst;
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if( event.getUseItem() != Result.DENY )
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{
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InteractionResult result = stack.useOn( context );
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if( result != InteractionResult.PASS ) return result;
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var block = turtlePlayer.level.getBlockState(hit.getBlockPos());
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if (event.getUseBlock() != Result.DENY && !block.isAir() && adjacent && block.is( TURTLE_CAN_USE )) {
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var useResult = block.use(turtlePlayer.level, turtlePlayer, InteractionHand.MAIN_HAND, hit);
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if (useResult.consumesAction()) return useResult;
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}
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InteractionResult resultUseOn = stack.useOn( context );
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if( resultUseOn != InteractionResult.PASS ) return resultUseOn;
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}
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Item item = stack.getItem();
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