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Fix coloured pocket computers using the wrong texture
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@ -147,7 +147,7 @@ public final class ClientRegistry
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( stack, world, player ) -> ItemPocketComputer.getState( stack ).ordinal(),
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Registry.ModItems.POCKET_COMPUTER_NORMAL, Registry.ModItems.POCKET_COMPUTER_ADVANCED
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);
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registerItemProperty( "state",
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registerItemProperty( "coloured",
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( stack, world, player ) -> IColouredItem.getColourBasic( stack ) != -1 ? 1 : 0,
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Registry.ModItems.POCKET_COMPUTER_NORMAL, Registry.ModItems.POCKET_COMPUTER_ADVANCED
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);
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