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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-10-18 15:37:38 +00:00

Turn inspections up to 11

OK, so let's get this out of the way, there's some actual changes mixed
in here too. I'm really sorry:
 - Turtles can now not be renamed with unnamed item tags (previously it
   would clear the name, this seemed a little unideal).
 - commands.getBlock(s)Data will also include NBT.

Now, onto the horror story which is these inspection changes:
 - Make a lot of methods static
 - Typo fixes
 - Make utility classes final + private constructor
 - Lots of reformatting (ifs -> ternary, invert control flow, etc...)
 - ???
 - Profit!

I'm so going to regret this - can pretty much guarantee this is going to
break something.
This commit is contained in:
SquidDev
2019-03-29 21:21:39 +00:00
parent 1230cabcb0
commit 173ea72001
205 changed files with 3653 additions and 1888 deletions

View File

@@ -98,8 +98,8 @@ public class GuiTurtle extends GuiContainer
public void handleMouseInput() throws IOException
{
super.handleMouseInput();
int x = Mouse.getEventX() * this.width / mc.displayWidth;
int y = this.height - Mouse.getEventY() * this.height / mc.displayHeight - 1;
int x = Mouse.getEventX() * width / mc.displayWidth;
int y = height - Mouse.getEventY() * height / mc.displayHeight - 1;
m_terminalGui.handleMouseInput( x, y );
}
@@ -117,8 +117,8 @@ public class GuiTurtle extends GuiContainer
if( slot >= 0 )
{
GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
int slotX = (slot % 4);
int slotY = (slot / 4);
int slotX = slot % 4;
int slotY = slot / 4;
mc.getTextureManager().bindTexture( advanced ? BACKGROUND_ADVANCED : BACKGROUND_NORMAL );
drawTexturedModalRect( guiLeft + m_container.m_turtleInvStartX - 2 + slotX * 18, guiTop + m_container.m_playerInvStartY - 2 + slotY * 18, 0, 217, 24, 24 );
}
@@ -128,7 +128,7 @@ public class GuiTurtle extends GuiContainer
protected void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX, int mouseY )
{
// Draw term
boolean advanced = (m_family == ComputerFamily.Advanced);
boolean advanced = m_family == ComputerFamily.Advanced;
m_terminalGui.draw( Minecraft.getMinecraft(), 0, 0, mouseX, mouseY );
// Draw border/inventory