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https://github.com/SquidDev-CC/CC-Tweaked
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Turn inspections up to 11
OK, so let's get this out of the way, there's some actual changes mixed in here too. I'm really sorry: - Turtles can now not be renamed with unnamed item tags (previously it would clear the name, this seemed a little unideal). - commands.getBlock(s)Data will also include NBT. Now, onto the horror story which is these inspection changes: - Make a lot of methods static - Typo fixes - Make utility classes final + private constructor - Lots of reformatting (ifs -> ternary, invert control flow, etc...) - ??? - Profit! I'm so going to regret this - can pretty much guarantee this is going to break something.
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@@ -98,8 +98,8 @@ public class GuiTurtle extends GuiContainer
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public void handleMouseInput() throws IOException
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{
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super.handleMouseInput();
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int x = Mouse.getEventX() * this.width / mc.displayWidth;
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int y = this.height - Mouse.getEventY() * this.height / mc.displayHeight - 1;
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int x = Mouse.getEventX() * width / mc.displayWidth;
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int y = height - Mouse.getEventY() * height / mc.displayHeight - 1;
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m_terminalGui.handleMouseInput( x, y );
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}
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@@ -117,8 +117,8 @@ public class GuiTurtle extends GuiContainer
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if( slot >= 0 )
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{
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GlStateManager.color( 1.0F, 1.0F, 1.0F, 1.0F );
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int slotX = (slot % 4);
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int slotY = (slot / 4);
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int slotX = slot % 4;
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int slotY = slot / 4;
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mc.getTextureManager().bindTexture( advanced ? BACKGROUND_ADVANCED : BACKGROUND_NORMAL );
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drawTexturedModalRect( guiLeft + m_container.m_turtleInvStartX - 2 + slotX * 18, guiTop + m_container.m_playerInvStartY - 2 + slotY * 18, 0, 217, 24, 24 );
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}
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@@ -128,7 +128,7 @@ public class GuiTurtle extends GuiContainer
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protected void drawGuiContainerBackgroundLayer( float partialTicks, int mouseX, int mouseY )
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{
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// Draw term
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boolean advanced = (m_family == ComputerFamily.Advanced);
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boolean advanced = m_family == ComputerFamily.Advanced;
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m_terminalGui.draw( Minecraft.getMinecraft(), 0, 0, mouseX, mouseY );
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// Draw border/inventory
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