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https://github.com/SquidDev-CC/CC-Tweaked
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Fix pocket speakers incorrectly detaching computers
- Fix UpgradeSpeakerPeripheral not calling super.detach (so old computers were never cleaned up) - Correctly lock computer accesses inside SpeakerPeripheral Fixes #1003. Fingers crossed this is the last bug. Then I can bump the year and push a new release tomorrow.
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@ -39,14 +39,13 @@ public class PeripheralAPI implements ILuaAPI, IAPIEnvironment.IPeripheralChange
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private final String type;
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private final String type;
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private final Set<String> additionalTypes;
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private final Set<String> additionalTypes;
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private final Map<String, PeripheralMethod> methodMap;
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private final Map<String, PeripheralMethod> methodMap;
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private boolean attached;
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private boolean attached = false;
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PeripheralWrapper( IPeripheral peripheral, String side )
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PeripheralWrapper( IPeripheral peripheral, String side )
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{
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{
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super( environment );
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super( environment );
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this.side = side;
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this.side = side;
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this.peripheral = peripheral;
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this.peripheral = peripheral;
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attached = false;
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type = Objects.requireNonNull( peripheral.getType(), "Peripheral type cannot be null" );
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type = Objects.requireNonNull( peripheral.getType(), "Peripheral type cannot be null" );
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additionalTypes = peripheral.getAdditionalTypes();
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additionalTypes = peripheral.getAdditionalTypes();
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@ -53,7 +53,7 @@ public abstract class SpeakerPeripheral implements IPeripheral
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public static final int SAMPLE_RATE = 48000;
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public static final int SAMPLE_RATE = 48000;
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private final UUID source = UUID.randomUUID();
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private final UUID source = UUID.randomUUID();
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private final Set<IComputerAccess> computers = Collections.newSetFromMap( new HashMap<>() );
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private final Set<IComputerAccess> computers = new HashSet<>();
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private long clock = 0;
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private long clock = 0;
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private long lastPositionTime;
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private long lastPositionTime;
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@ -141,9 +141,12 @@ public abstract class SpeakerPeripheral implements IPeripheral
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syncedPosition( pos );
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syncedPosition( pos );
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// And notify computers that we have space for more audio.
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// And notify computers that we have space for more audio.
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for( IComputerAccess computer : computers )
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synchronized( computers )
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{
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{
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computer.queueEvent( "speaker_audio_empty", computer.getAttachmentName() );
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for( IComputerAccess computer : computers )
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{
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computer.queueEvent( "speaker_audio_empty", computer.getAttachmentName() );
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}
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}
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}
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}
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}
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@ -379,13 +382,19 @@ public abstract class SpeakerPeripheral implements IPeripheral
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@Override
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@Override
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public void attach( @Nonnull IComputerAccess computer )
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public void attach( @Nonnull IComputerAccess computer )
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{
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{
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computers.add( computer );
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synchronized( computers )
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{
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computers.add( computer );
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}
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}
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}
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@Override
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@Override
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public void detach( @Nonnull IComputerAccess computer )
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public void detach( @Nonnull IComputerAccess computer )
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{
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{
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computers.remove( computer );
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synchronized( computers )
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{
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computers.remove( computer );
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}
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}
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}
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private static final class PendingSound
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private static final class PendingSound
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@ -21,6 +21,8 @@ public abstract class UpgradeSpeakerPeripheral extends SpeakerPeripheral
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@Override
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@Override
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public void detach( @Nonnull IComputerAccess computer )
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public void detach( @Nonnull IComputerAccess computer )
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{
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{
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super.detach( computer );
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// We could be in the process of shutting down the server, so we can't send packets in this case.
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// We could be in the process of shutting down the server, so we can't send packets in this case.
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MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
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MinecraftServer server = ServerLifecycleHooks.getCurrentServer();
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if( server == null || server.isStopped() ) return;
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if( server == null || server.isStopped() ) return;
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