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mirror of https://github.com/SquidDev-CC/CC-Tweaked synced 2025-11-16 13:17:10 +00:00

Allow placing items against some blocks

We define a tag which allows specifying which blocks can be used. Right
now this is is just cauldrons and hives, as they have "placing into"
semantics.

Closes #1305. Many thanks to Lindsay-Needs-Sleep for their initial work
on this!

Fixes #1008. I believe also fixes #854.
This commit is contained in:
Jonathan Coates
2023-03-04 18:17:23 +00:00
parent 566315947b
commit 118d04f018
12 changed files with 65 additions and 33 deletions

View File

@@ -0,0 +1 @@
{"values": ["#minecraft:cauldrons", "#minecraft:beehives"]}

View File

@@ -74,10 +74,7 @@ import net.minecraftforge.registries.RegistryObject;
import javax.annotation.Nullable;
import java.util.*;
import java.util.function.BiFunction;
import java.util.function.Consumer;
import java.util.function.Function;
import java.util.function.Supplier;
import java.util.function.*;
@AutoService(dan200.computercraft.impl.PlatformHelper.class)
public class PlatformHelperImpl implements PlatformHelper {
@@ -318,17 +315,25 @@ public class PlatformHelperImpl implements PlatformHelper {
}
@Override
public InteractionResult useOn(ServerPlayer player, ItemStack stack, BlockHitResult hit) {
public InteractionResult useOn(ServerPlayer player, ItemStack stack, BlockHitResult hit, Predicate<BlockState> canUseBlock) {
var level = player.level;
var pos = hit.getBlockPos();
var event = ForgeHooks.onRightClickBlock(player, InteractionHand.MAIN_HAND, pos, hit);
if (event.isCanceled()) return event.getCancellationResult();
var context = new UseOnContext(player, InteractionHand.MAIN_HAND, hit);
if (event.getUseItem() == Event.Result.DENY) return InteractionResult.PASS;
if (event.getUseItem() != Event.Result.DENY) {
var result = stack.onItemUseFirst(context);
if (result != InteractionResult.PASS) return result;
}
var result = stack.onItemUseFirst(context);
return result != InteractionResult.PASS ? result : stack.useOn(context);
var block = level.getBlockState(hit.getBlockPos());
if (event.getUseBlock() != Event.Result.DENY && !block.isAir() && canUseBlock.test(block)) {
var useResult = block.use(level, player, InteractionHand.MAIN_HAND, hit);
if (useResult.consumesAction()) return useResult;
}
return event.getUseItem() == Event.Result.DENY ? InteractionResult.PASS : stack.useOn(context);
}
private record RegistryWrapperImpl<T>(