mirror of
https://github.com/SquidDev-CC/CC-Tweaked
synced 2025-10-26 11:27:38 +00:00
Merge branch 'mc-1.16.x' into mc-1.17.x
This commit is contained in:
@@ -60,6 +60,7 @@ public class SoundManager
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setPosition( position );
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this.volume = volume;
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this.pitch = pitch;
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attenuation = Attenuation.LINEAR;
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}
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void setPosition( Vec3 position )
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@@ -30,15 +30,15 @@ import dan200.computercraft.core.computer.ComputerSide;
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*
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* @cc.usage Toggle the redstone signal above the computer every 0.5 seconds.
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*
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* <pre>
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* <pre>{@code
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* while true do
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* redstone.setOutput("top", not redstone.getOutput("top"))
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* sleep(0.5)
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* end
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* </pre>
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* }</pre>
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* @cc.usage Mimic a redstone comparator in [subtraction mode][comparator].
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*
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* <pre>
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* <pre>{@code
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* while true do
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* local rear = rs.getAnalogueInput("back")
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* local sides = math.max(rs.getAnalogueInput("left"), rs.getAnalogueInput("right"))
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@@ -46,7 +46,7 @@ import dan200.computercraft.core.computer.ComputerSide;
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*
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* os.pullEvent("redstone") -- Wait for a change to inputs.
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* end
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* </pre>
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* }</pre>
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*
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* [comparator]: https://minecraft.gamepedia.com/Redstone_Comparator#Subtract_signal_strength "Redstone Comparator on
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* the Minecraft wiki."
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@@ -205,9 +205,9 @@ public class RedstoneAPI implements ILuaAPI
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* @param mask The mask to test.
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* @return If the colours are on.
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* @cc.usage Check if @{colors.white} and @{colors.black} are on above the computer.
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* <pre>
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* <pre>{@code
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* print(redstone.testBundledInput("top", colors.combine(colors.white, colors.black)))
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* </pre>
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* }</pre>
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* @see #getBundledInput
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*/
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@LuaFunction
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@@ -91,9 +91,9 @@ public class CommandAPI implements ILuaAPI
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* @cc.treturn number|nil The number of "affected" objects, or `nil` if the command failed. The definition of this
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* varies from command to command.
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* @cc.usage Set the block above the command computer to stone.
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* <pre>
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* <pre>{@code
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* commands.exec("setblock ~ ~1 ~ minecraft:stone")
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* </pre>
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* }</pre>
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*/
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@LuaFunction( mainThread = true )
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public final Object[] exec( String command )
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@@ -117,9 +117,9 @@ public class CommandAPI implements ILuaAPI
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* @return The "task id". When this command has been executed, it will queue a `task_complete` event with a matching id.
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* @throws LuaException (hidden) If the task cannot be created.
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* @cc.usage Asynchronously sets the block above the computer to stone.
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* <pre>
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* <pre>{@code
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* commands.execAsync("~ ~1 ~ minecraft:stone")
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* </pre>
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* }</pre>
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* @cc.see parallel One may also use the parallel API to run multiple commands at once.
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*/
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@LuaFunction
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@@ -90,7 +90,6 @@ public final class NetworkHandler
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}
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/**
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* /**
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* Register packet, and a thread-unsafe handler for it.
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*
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* @param <T> The type of the packet to send.
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@@ -34,7 +34,7 @@ public final class WiredModemLocalPeripheral
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private static final String NBT_PERIPHERAL_TYPE = "PeripheralType";
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private static final String NBT_PERIPHERAL_ID = "PeripheralId";
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private int id;
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private int id = -1;
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private String type;
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private IPeripheral peripheral;
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@@ -28,11 +28,11 @@ import javax.annotation.Nullable;
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* @cc.module monitor
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* @cc.usage Write "Hello, world!" to an adjacent monitor:
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*
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* <pre>
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* <pre>{@code
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* local monitor = peripheral.find("monitor")
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* monitor.setCursorPos(1, 1)
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* monitor.write("Hello, world!")
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* </pre>
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* }</pre>
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*/
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public class MonitorPeripheral extends TermMethods implements IPeripheral
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{
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@@ -176,7 +176,8 @@ public abstract class SpeakerPeripheral implements IPeripheral
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Level world = getLevel();
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Vec3 pos = getPosition();
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float range = Mth.clamp( volume, 1.0f, 3.0f ) * 16;
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float actualVolume = Mth.clamp( volume, 0.0f, 3.0f );
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float range = actualVolume * 16;
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context.issueMainThreadTask( () -> {
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MinecraftServer server = world.getServer();
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@@ -186,13 +187,13 @@ public abstract class SpeakerPeripheral implements IPeripheral
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{
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server.getPlayerList().broadcast(
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null, pos.x, pos.y, pos.z, range, world.dimension(),
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new ClientboundCustomSoundPacket( name, SoundSource.RECORDS, pos, range, pitch )
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new ClientboundCustomSoundPacket( name, SoundSource.RECORDS, pos, actualVolume, pitch )
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);
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}
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else
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{
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NetworkHandler.sendToAllAround(
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new SpeakerPlayClientMessage( getSource(), pos, name, range, pitch ),
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new SpeakerPlayClientMessage( getSource(), pos, name, actualVolume, pitch ),
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world, pos, range
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);
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}
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@@ -25,13 +25,13 @@ import net.minecraftforge.items.wrapper.PlayerMainInvWrapper;
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* This API is only available on pocket computers. As such, you may use its presence to determine what kind of computer
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* you are using:
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*
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* <pre>
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* <pre>{@code
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* if pocket then
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* print("On a pocket computer")
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* else
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* print("On something else")
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* end
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* </pre>
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* }</pre>
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*
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* @cc.module pocket
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*/
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