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Add more explanation on how os.epoch("ingame")
works
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@ -345,13 +345,21 @@ public class OSAPI implements ILuaAPI {
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/**
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* Returns the number of milliseconds since an epoch depending on the locale.
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* <p>
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* * If called with {@code ingame}, returns the number of milliseconds since the
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* * If called with {@code ingame}, returns the number of *in-game* milliseconds since the
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* world was created. This is the default.
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* * If called with {@code utc}, returns the number of milliseconds since 1
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* January 1970 in the UTC timezone.
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* * If called with {@code local}, returns the number of milliseconds since 1
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* January 1970 in the server's local timezone.
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*
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* :::info
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* The {@code ingame} time zone assumes that one Minecraft day consists of 86,400,000
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* milliseconds. Since one in-game day is much faster than a real day (20 minutes), this
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* will change quicker than real time - one real second is equal to 72000 in-game
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* milliseconds. If you wish to convert this value to real time, divide by 72000; to
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* convert to ticks (where a day is 24000 ticks), divide by 3600.
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* :::
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*
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* @param args The locale to get the milliseconds for. Defaults to {@code ingame} if not set.
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* @return The milliseconds since the epoch depending on the selected locale.
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* @throws LuaException If an invalid locale is passed.
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