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Allow opening pocket computers without rendering a terminal

When placed in the off hand, pocket computers now render a different
screen when opened in the off-hand, just rendering text at the top of
the screen rather than "opening" the whole computer.

This means you can view the world and computer in your hand at the
same time, effectively allowing you to emulate the
Plethora/MoarPeripherals keyboard (and much more).

This currently requires you to move the pocket computer to the other
hand to open it normally. I did look into allowing for shift+right click
to open normally, but this is awkward when you're looking at a something
like a monitor - you need to shift as otherwise you'd click the block!

Plethora hooks into onItemUseFirst instead, and this might be an option
in the future - meaning that right click would always open some computer
GUI and never the blocks. This may be something we change in the future
- let's get some feedback first!

Closes #861. Apologies for this essay, but if you got this far you were
probably interested!
This commit is contained in:
Jonathan Coates
2021-08-30 18:46:39 +01:00
parent c9397460a4
commit 048c7bda23
13 changed files with 224 additions and 115 deletions

View File

@@ -13,11 +13,10 @@ import dan200.computercraft.client.render.TurtleModelLoader;
import dan200.computercraft.client.render.TurtlePlayerRenderer;
import dan200.computercraft.shared.Registry;
import dan200.computercraft.shared.common.IColouredItem;
import dan200.computercraft.shared.computer.inventory.ContainerComputer;
import dan200.computercraft.shared.computer.inventory.ContainerComputerBase;
import dan200.computercraft.shared.computer.inventory.ContainerViewComputer;
import dan200.computercraft.shared.media.items.ItemDisk;
import dan200.computercraft.shared.media.items.ItemTreasureDisk;
import dan200.computercraft.shared.pocket.inventory.ContainerPocketComputer;
import dan200.computercraft.shared.pocket.items.ItemPocketComputer;
import dan200.computercraft.shared.util.Colour;
import net.minecraft.client.gui.ScreenManager;
@@ -168,8 +167,9 @@ public final class ClientRegistry
{
// My IDE doesn't think so, but we do actually need these generics.
ScreenManager.<ContainerComputer, GuiComputer<ContainerComputer>>register( Registry.ModContainers.COMPUTER.get(), GuiComputer::create );
ScreenManager.<ContainerPocketComputer, GuiComputer<ContainerPocketComputer>>register( Registry.ModContainers.POCKET_COMPUTER.get(), GuiComputer::createPocket );
ScreenManager.<ContainerComputerBase, GuiComputer<ContainerComputerBase>>register( Registry.ModContainers.COMPUTER.get(), GuiComputer::create );
ScreenManager.<ContainerComputerBase, GuiComputer<ContainerComputerBase>>register( Registry.ModContainers.POCKET_COMPUTER.get(), GuiComputer::createPocket );
ScreenManager.<ContainerComputerBase, NoTermComputerScreen<ContainerComputerBase>>register( Registry.ModContainers.POCKET_COMPUTER_NO_TERM.get(), NoTermComputerScreen::new );
ScreenManager.register( Registry.ModContainers.TURTLE.get(), GuiTurtle::new );
ScreenManager.register( Registry.ModContainers.PRINTER.get(), GuiPrinter::new );