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https://github.com/SquidDev-CC/CC-Tweaked
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Remove a couple of todos
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37e856efdc
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@ -429,3 +429,9 @@ Didn't port the lua tests over.
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Don't use capabilities for generic peripherals
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Don't use capabilities for generic peripherals
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```
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```
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Not ported, related to forges capability system which is not used in the port.
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Not ported, related to forges capability system which is not used in the port.
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```
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ea3a16036794357c3a44edffc90fdb652e03881e
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Remove a couple of todos
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```
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@ -76,7 +76,6 @@ public final class ComputerCraftProxyClient implements ClientModInitializer {
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BlockEntityRendererRegistry.INSTANCE.register(ComputerCraftRegistry.ModTiles.MONITOR_ADVANCED, TileEntityMonitorRenderer::new);
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BlockEntityRendererRegistry.INSTANCE.register(ComputerCraftRegistry.ModTiles.MONITOR_ADVANCED, TileEntityMonitorRenderer::new);
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BlockEntityRendererRegistry.INSTANCE.register(ComputerCraftRegistry.ModTiles.TURTLE_NORMAL, TileEntityTurtleRenderer::new);
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BlockEntityRendererRegistry.INSTANCE.register(ComputerCraftRegistry.ModTiles.TURTLE_NORMAL, TileEntityTurtleRenderer::new);
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BlockEntityRendererRegistry.INSTANCE.register(ComputerCraftRegistry.ModTiles.TURTLE_ADVANCED, TileEntityTurtleRenderer::new);
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BlockEntityRendererRegistry.INSTANCE.register(ComputerCraftRegistry.ModTiles.TURTLE_ADVANCED, TileEntityTurtleRenderer::new);
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// TODO: ClientRegistry.bindTileEntityRenderer( TileCable.FACTORY, x -> new TileEntityCableRenderer() );
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ClientSpriteRegistryCallback.event(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE)
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ClientSpriteRegistryCallback.event(PlayerScreenHandler.BLOCK_ATLAS_TEXTURE)
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.register(ClientRegistry::onTextureStitchEvent);
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.register(ClientRegistry::onTextureStitchEvent);
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@ -49,7 +49,6 @@ class MonitorTextureBufferShader {
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RenderSystem.glUniform1i(uniformWidth, width);
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RenderSystem.glUniform1i(uniformWidth, width);
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RenderSystem.glUniform1i(uniformHeight, height);
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RenderSystem.glUniform1i(uniformHeight, height);
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// TODO: Cache this? Maybe??
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PALETTE_BUFFER.rewind();
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PALETTE_BUFFER.rewind();
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for (int i = 0; i < 16; i++) {
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for (int i = 0; i < 16; i++) {
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double[] colour = palette.getColour(i);
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double[] colour = palette.getColour(i);
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