2018-12-29 12:18:05 +00:00
|
|
|
/*
|
|
|
|
* This file is part of ComputerCraft - http://www.computercraft.info
|
2019-01-01 01:10:18 +00:00
|
|
|
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
|
2018-12-29 12:18:05 +00:00
|
|
|
* Send enquiries to dratcliffe@gmail.com
|
|
|
|
*/
|
|
|
|
|
|
|
|
package dan200.computercraft.shared.command.text;
|
|
|
|
|
|
|
|
import dan200.computercraft.shared.command.CommandUtils;
|
2019-01-12 19:42:34 +00:00
|
|
|
import dan200.computercraft.shared.network.NetworkHandler;
|
2018-12-29 12:18:05 +00:00
|
|
|
import dan200.computercraft.shared.network.client.ChatTableClientMessage;
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
import net.minecraft.command.CommandSource;
|
2018-12-29 12:18:05 +00:00
|
|
|
import net.minecraft.entity.player.EntityPlayerMP;
|
|
|
|
import net.minecraft.util.text.ITextComponent;
|
|
|
|
|
|
|
|
import javax.annotation.Nonnull;
|
|
|
|
import javax.annotation.Nullable;
|
|
|
|
import java.util.ArrayList;
|
|
|
|
import java.util.List;
|
|
|
|
|
|
|
|
public class TableBuilder
|
|
|
|
{
|
|
|
|
private final int id;
|
|
|
|
private int columns = -1;
|
|
|
|
private final ITextComponent[] headers;
|
|
|
|
private final ArrayList<ITextComponent[]> rows = new ArrayList<>();
|
|
|
|
private int additional;
|
|
|
|
|
|
|
|
public TableBuilder( int id, @Nonnull ITextComponent... headers )
|
|
|
|
{
|
|
|
|
if( id < 0 ) throw new IllegalArgumentException( "ID must be positive" );
|
|
|
|
this.id = id;
|
|
|
|
this.headers = headers;
|
2019-03-29 21:21:39 +00:00
|
|
|
columns = headers.length;
|
2018-12-29 12:18:05 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public TableBuilder( int id )
|
|
|
|
{
|
|
|
|
if( id < 0 ) throw new IllegalArgumentException( "ID must be positive" );
|
|
|
|
this.id = id;
|
2019-03-29 21:21:39 +00:00
|
|
|
headers = null;
|
2018-12-29 12:18:05 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
public TableBuilder( int id, @Nonnull String... headers )
|
|
|
|
{
|
|
|
|
if( id < 0 ) throw new IllegalArgumentException( "ID must be positive" );
|
|
|
|
this.id = id;
|
|
|
|
this.headers = new ITextComponent[headers.length];
|
2019-03-29 21:21:39 +00:00
|
|
|
columns = headers.length;
|
2018-12-29 12:18:05 +00:00
|
|
|
|
|
|
|
for( int i = 0; i < headers.length; i++ ) this.headers[i] = ChatHelpers.header( headers[i] );
|
|
|
|
}
|
|
|
|
|
|
|
|
public void row( @Nonnull ITextComponent... row )
|
|
|
|
{
|
|
|
|
if( columns == -1 ) columns = row.length;
|
|
|
|
if( row.length != columns ) throw new IllegalArgumentException( "Row is the incorrect length" );
|
|
|
|
rows.add( row );
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the unique identifier for this table type.
|
|
|
|
*
|
|
|
|
* When showing a table within Minecraft, previous instances of this table with
|
|
|
|
* the same ID will be removed from chat.
|
|
|
|
*
|
|
|
|
* @return This table's type.
|
|
|
|
*/
|
|
|
|
public int getId()
|
|
|
|
{
|
|
|
|
return id;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Get the number of columns for this table.
|
|
|
|
*
|
|
|
|
* This will be the same as {@link #getHeaders()}'s length if it is is non-{@code null},
|
|
|
|
* otherwise the length of the first column.
|
|
|
|
*
|
|
|
|
* @return The number of columns.
|
|
|
|
*/
|
|
|
|
public int getColumns()
|
|
|
|
{
|
|
|
|
return columns;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Nullable
|
|
|
|
public ITextComponent[] getHeaders()
|
|
|
|
{
|
|
|
|
return headers;
|
|
|
|
}
|
|
|
|
|
|
|
|
@Nonnull
|
|
|
|
public List<ITextComponent[]> getRows()
|
|
|
|
{
|
|
|
|
return rows;
|
|
|
|
}
|
|
|
|
|
|
|
|
public int getAdditional()
|
|
|
|
{
|
|
|
|
return additional;
|
|
|
|
}
|
|
|
|
|
2019-02-20 09:48:16 +00:00
|
|
|
public void setAdditional( int additional )
|
|
|
|
{
|
|
|
|
this.additional = additional;
|
|
|
|
}
|
|
|
|
|
2018-12-29 12:18:05 +00:00
|
|
|
/**
|
|
|
|
* Trim this table to a given height
|
|
|
|
*
|
|
|
|
* @param height The desired height.
|
|
|
|
*/
|
|
|
|
public void trim( int height )
|
|
|
|
{
|
|
|
|
if( rows.size() > height )
|
|
|
|
{
|
2019-02-20 09:48:16 +00:00
|
|
|
additional += rows.size() - height - 1;
|
|
|
|
rows.subList( height - 1, rows.size() ).clear();
|
2018-12-29 12:18:05 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
public void display( CommandSource source )
|
2018-12-29 12:18:05 +00:00
|
|
|
{
|
|
|
|
if( CommandUtils.isPlayer( source ) )
|
|
|
|
{
|
|
|
|
trim( 18 );
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
NetworkHandler.sendToPlayer( (EntityPlayerMP) source.getEntity(), new ChatTableClientMessage( this ) );
|
2018-12-29 12:18:05 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
trim( 100 );
|
|
|
|
new ServerTableFormatter( source ).display( this );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|