2018-12-29 16:42:02 +00:00
|
|
|
/*
|
|
|
|
* This file is part of ComputerCraft - http://www.computercraft.info
|
2019-01-01 01:10:18 +00:00
|
|
|
* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
|
2018-12-29 16:42:02 +00:00
|
|
|
* Send enquiries to dratcliffe@gmail.com
|
|
|
|
*/
|
|
|
|
|
|
|
|
package dan200.computercraft.client.render;
|
|
|
|
|
|
|
|
import net.minecraft.client.Minecraft;
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
import net.minecraft.client.renderer.FirstPersonRenderer;
|
2018-12-29 16:42:02 +00:00
|
|
|
import net.minecraft.client.renderer.GlStateManager;
|
|
|
|
import net.minecraft.entity.player.EntityPlayer;
|
|
|
|
import net.minecraft.item.ItemStack;
|
|
|
|
import net.minecraft.util.EnumHand;
|
|
|
|
import net.minecraft.util.EnumHandSide;
|
|
|
|
import net.minecraft.util.math.MathHelper;
|
|
|
|
|
|
|
|
public abstract class ItemMapLikeRenderer
|
|
|
|
{
|
|
|
|
/**
|
|
|
|
* The main rendering method for the item
|
|
|
|
*
|
|
|
|
* @param stack The stack to render
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
* @see FirstPersonRenderer#renderMapFirstPerson(ItemStack)
|
2018-12-29 16:42:02 +00:00
|
|
|
*/
|
|
|
|
protected abstract void renderItem( ItemStack stack );
|
|
|
|
|
|
|
|
protected void renderItemFirstPerson( EnumHand hand, float pitch, float equipProgress, float swingProgress, ItemStack stack )
|
|
|
|
{
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
EntityPlayer player = Minecraft.getInstance().player;
|
2018-12-29 16:42:02 +00:00
|
|
|
|
|
|
|
GlStateManager.pushMatrix();
|
|
|
|
if( hand == EnumHand.MAIN_HAND && player.getHeldItemOffhand().isEmpty() )
|
|
|
|
{
|
2018-12-30 16:14:07 +00:00
|
|
|
renderItemFirstPersonCenter( pitch, equipProgress, swingProgress, stack );
|
2018-12-29 16:42:02 +00:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
renderItemFirstPersonSide(
|
|
|
|
hand == EnumHand.MAIN_HAND ? player.getPrimaryHand() : player.getPrimaryHand().opposite(),
|
|
|
|
equipProgress, swingProgress, stack
|
|
|
|
);
|
|
|
|
}
|
|
|
|
GlStateManager.popMatrix();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Renders the item to one side of the player.
|
|
|
|
*
|
|
|
|
* @param side The side to render on
|
|
|
|
* @param equipProgress The equip progress of this item
|
|
|
|
* @param swingProgress The swing progress of this item
|
|
|
|
* @param stack The stack to render
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
* @see FirstPersonRenderer#renderMapFirstPersonSide(float, EnumHandSide, float, ItemStack)
|
2018-12-29 16:42:02 +00:00
|
|
|
*/
|
|
|
|
private void renderItemFirstPersonSide( EnumHandSide side, float equipProgress, float swingProgress, ItemStack stack )
|
|
|
|
{
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
Minecraft minecraft = Minecraft.getInstance();
|
2018-12-29 16:42:02 +00:00
|
|
|
float offset = side == EnumHandSide.RIGHT ? 1f : -1f;
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
GlStateManager.translatef( offset * 0.125f, -0.125f, 0f );
|
2018-12-29 16:42:02 +00:00
|
|
|
|
|
|
|
// If the player is not invisible then render a single arm
|
|
|
|
if( !minecraft.player.isInvisible() )
|
|
|
|
{
|
|
|
|
GlStateManager.pushMatrix();
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
GlStateManager.rotatef( offset * 10f, 0f, 0f, 1f );
|
|
|
|
minecraft.getFirstPersonRenderer().renderArmFirstPerson( equipProgress, swingProgress, side );
|
2018-12-29 16:42:02 +00:00
|
|
|
GlStateManager.popMatrix();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Setup the appropriate transformations. This is just copied from the
|
|
|
|
// corresponding method in ItemRenderer.
|
|
|
|
GlStateManager.pushMatrix();
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
GlStateManager.translatef( offset * 0.51f, -0.08f + equipProgress * -1.2f, -0.75f );
|
2018-12-29 16:42:02 +00:00
|
|
|
float f1 = MathHelper.sqrt( swingProgress );
|
|
|
|
float f2 = MathHelper.sin( f1 * (float) Math.PI );
|
|
|
|
float f3 = -0.5f * f2;
|
|
|
|
float f4 = 0.4f * MathHelper.sin( f1 * ((float) Math.PI * 2f) );
|
|
|
|
float f5 = -0.3f * MathHelper.sin( swingProgress * (float) Math.PI );
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
GlStateManager.translatef( offset * f3, f4 - 0.3f * f2, f5 );
|
|
|
|
GlStateManager.rotatef( f2 * -45f, 1f, 0f, 0f );
|
|
|
|
GlStateManager.rotatef( offset * f2 * -30f, 0f, 1f, 0f );
|
2018-12-29 16:42:02 +00:00
|
|
|
|
|
|
|
renderItem( stack );
|
|
|
|
|
|
|
|
GlStateManager.popMatrix();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Render an item in the middle of the screen
|
|
|
|
*
|
|
|
|
* @param pitch The pitch of the player
|
|
|
|
* @param equipProgress The equip progress of this item
|
|
|
|
* @param swingProgress The swing progress of this item
|
|
|
|
* @param stack The stack to render
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
* @see FirstPersonRenderer#renderMapFirstPerson(float, float, float)
|
2018-12-29 16:42:02 +00:00
|
|
|
*/
|
2018-12-30 16:14:07 +00:00
|
|
|
private void renderItemFirstPersonCenter( float pitch, float equipProgress, float swingProgress, ItemStack stack )
|
2018-12-29 16:42:02 +00:00
|
|
|
{
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
FirstPersonRenderer renderer = Minecraft.getInstance().getFirstPersonRenderer();
|
2018-12-29 16:42:02 +00:00
|
|
|
|
|
|
|
// Setup the appropriate transformations. This is just copied from the
|
|
|
|
// corresponding method in ItemRenderer.
|
|
|
|
float swingRt = MathHelper.sqrt( swingProgress );
|
|
|
|
float tX = -0.2f * MathHelper.sin( swingProgress * (float) Math.PI );
|
|
|
|
float tZ = -0.4f * MathHelper.sin( swingRt * (float) Math.PI );
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
GlStateManager.translatef( 0f, -tX / 2f, tZ );
|
|
|
|
float pitchAngle = renderer.getMapAngleFromPitch( pitch );
|
|
|
|
GlStateManager.translatef( 0f, 0.04f + equipProgress * -1.2f + pitchAngle * -0.5f, -0.72f );
|
|
|
|
GlStateManager.rotatef( pitchAngle * -85f, 1f, 0f, 0f );
|
|
|
|
renderer.renderArms();
|
2018-12-29 16:42:02 +00:00
|
|
|
float rX = MathHelper.sin( swingRt * (float) Math.PI );
|
Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
|
|
|
GlStateManager.rotatef( rX * 20f, 1f, 0f, 0f );
|
|
|
|
GlStateManager.scalef( 2f, 2f, 2f );
|
2018-12-29 16:42:02 +00:00
|
|
|
|
|
|
|
renderItem( stack );
|
|
|
|
}
|
|
|
|
}
|