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CC-Tweaked/buildSrc/src/main/kotlin/cc-tweaked.gametest.gradle.kts

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/**
* Sets up the configurations for writing game tests.
*
* See notes in [cc.tweaked.gradle.MinecraftConfigurations] for the general design behind these cursed ideas.
*/
plugins {
id("cc-tweaked.kotlin-convention")
id("cc-tweaked.java-convention")
}
val main = sourceSets.main.get()
// Both testMod and testFixtures inherit from the main classpath, just so we have access to Minecraft classes.
val testMod by sourceSets.creating {
compileClasspath += main.compileClasspath
runtimeClasspath += main.runtimeClasspath
}
configurations {
named(testMod.compileClasspathConfigurationName) {
shouldResolveConsistentlyWith(compileClasspath.get())
}
named(testMod.runtimeClasspathConfigurationName) {
shouldResolveConsistentlyWith(runtimeClasspath.get())
}
}
// Like the main test configurations, we're safe to depend on source set outputs.
dependencies {
add(testMod.implementationConfigurationName, main.output)
}
// Similar to java-test-fixtures, but tries to avoid putting the obfuscated jar on the classpath.
val testFixtures by sourceSets.creating {
compileClasspath += main.compileClasspath
}
java.registerFeature("testFixtures") {
usingSourceSet(testFixtures)
disablePublication()
}
dependencies {
add(testFixtures.implementationConfigurationName, main.output)
testImplementation(testFixtures(project))
}