2017-05-05 15:16:09 +00:00
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/*
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2017-05-01 13:32:39 +00:00
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* This file is part of the public ComputerCraft API - http://www.computercraft.info
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* Copyright Daniel Ratcliffe, 2011-2016. This API may be redistributed unmodified and in full only.
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* For help using the API, and posting your mods, visit the forums at computercraft.info.
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*/
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package dan200.computercraft.api.media;
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import dan200.computercraft.api.filesystem.IMount;
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import net.minecraft.item.ItemStack;
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2017-05-01 13:51:26 +00:00
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import net.minecraft.util.SoundEvent;
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2017-05-01 13:32:39 +00:00
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import net.minecraft.world.World;
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/**
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* Represents an item that can be placed in a disk drive and used by a Computer.
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* Implement this interface on your Item class to allow it to be used in the drive.
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*/
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public interface IMedia
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{
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/**
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* Get a string representing the label of this item. Will be called via {@code disk.getLabel()} in lua.
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*
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* @param stack The itemstack to inspect.
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* @return The label. ie: "Dan's Programs".
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*/
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public String getLabel( ItemStack stack );
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2017-05-01 14:48:44 +00:00
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/**
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* Set a string representing the label of this item. Will be called vi {@code disk.setLabel()} in lua.
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*
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* @param stack The itemstack to modify.
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* @param label The string to set the label to.
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* @return true if the label was updated, false if the label may not be modified.
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*/
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public boolean setLabel( ItemStack stack, String label );
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/**
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* If this disk represents an item with audio (like a record), get the readable name of the audio track. ie:
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* "Jonathon Coulton - Still Alive"
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*
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* @param stack The itemstack to inspect.
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* @return The name, or null if this item does not represent an item with audio.
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*/
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public String getAudioTitle( ItemStack stack );
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/**
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* If this disk represents an item with audio (like a record), get the resource name of the audio track to play.
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*
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* @param stack The itemstack to inspect.
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* @return The name, or null if this item does not represent an item with audio.
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*/
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public SoundEvent getAudio( ItemStack stack );
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/**
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* If this disk represents an item with data (like a floppy disk), get a mount representing it's contents. This will
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* be mounted onto the filesystem of the computer while the media is in the disk drive.
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*
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* @param stack The itemstack to inspect.
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* @param world The world in which the item and disk drive reside.
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* @return The mount, or null if this item does not represent an item with data. If the mount returned also
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* implements {@link dan200.computercraft.api.filesystem.IWritableMount}, it will mounted using mountWritable()
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* @see dan200.computercraft.api.filesystem.IMount
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* @see dan200.computercraft.api.filesystem.IWritableMount
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* @see dan200.computercraft.api.ComputerCraftAPI#createSaveDirMount(World, String, long)
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* @see dan200.computercraft.api.ComputerCraftAPI#createResourceMount(Class, String, String)
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*/
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public IMount createDataMount( ItemStack stack, World world );
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}
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