2017-05-07 00:18:59 +00:00
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/*
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2017-05-01 13:32:39 +00:00
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* This file is part of ComputerCraft - http://www.computercraft.info
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2019-01-01 01:10:18 +00:00
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* Copyright Daniel Ratcliffe, 2011-2019. Do not distribute without permission.
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2017-05-01 13:32:39 +00:00
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* Send enquiries to dratcliffe@gmail.com
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*/
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package dan200.computercraft.client.gui;
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2019-04-03 22:27:10 +00:00
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import com.mojang.blaze3d.platform.GlStateManager;
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import dan200.computercraft.ComputerCraft;
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2017-05-01 13:32:39 +00:00
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import dan200.computercraft.shared.peripheral.diskdrive.ContainerDiskDrive;
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2019-04-03 22:27:10 +00:00
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import net.minecraft.client.gui.ContainerScreen;
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import net.minecraft.client.resource.language.I18n;
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import net.minecraft.entity.player.PlayerInventory;
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import net.minecraft.util.Identifier;
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2017-05-01 13:32:39 +00:00
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2019-04-03 22:27:10 +00:00
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public class GuiDiskDrive extends ContainerScreen<ContainerDiskDrive>
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2017-05-01 13:32:39 +00:00
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{
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2019-04-03 22:27:10 +00:00
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private static final Identifier BACKGROUND = new Identifier( "computercraft", "textures/gui/disk_drive.png" );
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2017-05-01 13:32:39 +00:00
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2019-04-03 22:27:10 +00:00
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public GuiDiskDrive( ContainerDiskDrive container, PlayerInventory inventory )
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2017-05-01 13:32:39 +00:00
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{
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2019-04-03 22:27:10 +00:00
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super( container, inventory, ComputerCraft.Blocks.diskDrive.getTextComponent() );
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2017-05-01 13:32:39 +00:00
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}
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@Override
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2019-04-03 22:27:10 +00:00
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protected void drawForeground( int par1, int par2 )
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2017-05-01 13:32:39 +00:00
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{
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2019-04-03 22:27:10 +00:00
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String title = getTitle().getFormattedText();
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font.draw( title, (containerWidth - font.getStringWidth( title )) / 2.0f, 6, 0x404040 );
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font.draw( I18n.translate( "container.inventory" ), 8, (containerHeight - 96) + 2, 0x404040 );
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2017-05-01 13:32:39 +00:00
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}
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@Override
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2019-04-03 22:27:10 +00:00
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protected void drawBackground( float partialTicks, int mouseX, int mouseY )
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2017-05-01 13:32:39 +00:00
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{
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Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
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GlStateManager.color4f( 1.0F, 1.0F, 1.0F, 1.0F );
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2019-04-03 22:27:10 +00:00
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minecraft.getTextureManager().bindTexture( BACKGROUND );
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blit( left, top, 0, 0, containerWidth, containerHeight );
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2017-05-01 13:32:39 +00:00
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}
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2017-09-12 14:05:32 +00:00
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@Override
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Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
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public void render( int mouseX, int mouseY, float partialTicks )
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2017-09-12 14:05:32 +00:00
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{
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2019-04-03 22:27:10 +00:00
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renderBackground();
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Update CC: Tweaked to 1.13
Look, I originally had this split into several commits, but lots of
other cleanups got mixed in. I then backported some of the cleanups to
1.12, did other tidy ups there, and eventually the web of merges was
unreadable.
Yes, this is a horrible mess, but it's still nicer than it was. Anyway,
changes:
- Flatten everything. For instance, there are now three instances of
BlockComputer, two BlockTurtle, ItemPocketComputer. There's also no
more BlockPeripheral (thank heavens) - there's separate block classes
for each peripheral type.
- Remove pretty much all legacy code. As we're breaking world
compatibility anyway, we can remove all the code to load worlds from
1.4 days.
- The command system is largely rewriten to take advantage of 1.13's
new system. It's very fancy!
- WidgetTerminal now uses Minecraft's "GUI listener" system.
- BREAKING CHANGE: All the codes in keys.lua are different, due to the
move to LWJGL 3. Hopefully this won't have too much of an impact.
I don't want to map to the old key codes on the Java side, as there
always ends up being small but slight inconsistencies. IMO it's
better to make a clean break - people should be using keys rather
than hard coding the constants anyway.
- commands.list now allows fetching sub-commands. The ROM has already
been updated to allow fancy usage such as commands.time.set("noon").
- Turtles, modems and cables can be waterlogged.
2019-04-02 12:27:27 +00:00
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super.render( mouseX, mouseY, partialTicks );
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2019-04-03 22:27:10 +00:00
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drawMouseoverTooltip( mouseX, mouseY );
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2017-09-12 14:05:32 +00:00
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}
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2017-05-01 13:32:39 +00:00
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}
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