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CC-Tweaked/src/main/java/dan200/computercraft/shared/turtle/core/TurtleSuckCommand.java

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/*
* This file is part of ComputerCraft - http://www.computercraft.info
* Copyright Daniel Ratcliffe, 2011-2017. Do not distribute without permission.
* Send enquiries to dratcliffe@gmail.com
*/
package dan200.computercraft.shared.turtle.core;
import dan200.computercraft.api.turtle.ITurtleAccess;
import dan200.computercraft.api.turtle.ITurtleCommand;
import dan200.computercraft.api.turtle.TurtleAnimation;
import dan200.computercraft.api.turtle.TurtleCommandResult;
import dan200.computercraft.api.turtle.event.TurtleInventoryEvent;
import dan200.computercraft.shared.util.InventoryUtil;
import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityItem;
import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.items.IItemHandler;
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import javax.annotation.Nonnull;
import java.util.List;
public class TurtleSuckCommand implements ITurtleCommand
{
private final InteractDirection m_direction;
private final int m_quantity;
public TurtleSuckCommand( InteractDirection direction, int quantity )
{
m_direction = direction;
m_quantity = quantity;
}
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@Nonnull
@Override
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public TurtleCommandResult execute( @Nonnull ITurtleAccess turtle )
{
// Sucking nothing is easy
if( m_quantity == 0 )
{
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
// Get world direction from direction
EnumFacing direction = m_direction.toWorldDir( turtle );
// Get inventory for thing in front
World world = turtle.getWorld();
BlockPos oldPosition = turtle.getPosition();
BlockPos newPosition = oldPosition.offset( direction );
EnumFacing side = direction.getOpposite();
IItemHandler inventory = InventoryUtil.getInventory( world, newPosition, side );
// Fire the event, exiting if it is cancelled.
TurtlePlayer player = TurtlePlaceCommand.createPlayer( turtle, oldPosition, direction );
TurtleInventoryEvent.Suck event = new TurtleInventoryEvent.Suck( turtle, player, world, newPosition, inventory );
if( MinecraftForge.EVENT_BUS.post( event ) )
{
return TurtleCommandResult.failure( event.getFailureMessage() );
}
if( inventory != null )
{
// Take from inventory of thing in front
ItemStack stack = InventoryUtil.takeItems( m_quantity, inventory );
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if( !stack.isEmpty() )
{
// Try to place into the turtle
ItemStack remainder = InventoryUtil.storeItems( stack, turtle.getItemHandler(), turtle.getSelectedSlot() );
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if( !remainder.isEmpty() )
{
// Put the remainder back in the inventory
InventoryUtil.storeItems( remainder, inventory );
}
// Return true if we consumed anything
if( remainder != stack )
{
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
else
{
return TurtleCommandResult.failure( "No space for items" );
}
}
return TurtleCommandResult.failure( "No items to take" );
}
else
{
// Suck up loose items off the ground
AxisAlignedBB aabb = new AxisAlignedBB(
newPosition.getX(), newPosition.getY(), newPosition.getZ(),
newPosition.getX() + 1.0, newPosition.getY() + 1.0, newPosition.getZ() + 1.0
);
List<Entity> list = world.getEntitiesWithinAABBExcludingEntity( null, aabb );
if( list.size() > 0 )
{
boolean foundItems = false;
boolean storedItems = false;
for( Entity entity : list )
{
if( entity instanceof EntityItem && !entity.isDead )
{
// Suck up the item
foundItems = true;
EntityItem entityItem = (EntityItem) entity;
ItemStack stack = entityItem.getItem().copy();
ItemStack storeStack;
ItemStack leaveStack;
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if( stack.getCount() > m_quantity )
{
storeStack = stack.splitStack( m_quantity );
leaveStack = stack;
}
else
{
storeStack = stack;
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leaveStack = ItemStack.EMPTY;
}
ItemStack remainder = InventoryUtil.storeItems( storeStack, turtle.getItemHandler(), turtle.getSelectedSlot() );
if( remainder != storeStack )
{
storedItems = true;
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if( remainder.isEmpty() && leaveStack.isEmpty() )
{
entityItem.setDead();
}
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else if( remainder.isEmpty() )
{
entityItem.setItem( leaveStack );
}
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else if( leaveStack.isEmpty() )
{
entityItem.setItem( remainder );
}
else
{
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leaveStack.grow( remainder.getCount() );
entityItem.setItem( leaveStack );
}
break;
}
}
}
if( foundItems )
{
if( storedItems )
{
// Play fx
world.playBroadcastSound( 1000, oldPosition, 0 );
turtle.playAnimation( TurtleAnimation.Wait );
return TurtleCommandResult.success();
}
else
{
return TurtleCommandResult.failure( "No space for items" );
}
}
}
return TurtleCommandResult.failure( "No items to take" );
}
}
}